This project was put together in roughly 120 hours, during my process I learned and applied the use of trim sheets and tiling textures, decals, master materials, hybrid textures, animating using world position offset, vertex painting, composition and lighting, as well as trying to create more modular assets for kit pieces and reusability across my scene. The goal for this project was to be a learning experience to test out how I could apply these skills in an environment. I learned a lot from this project that I can apply to future pieces. I took this as a chance to dive deeper into materials in unreal with the use of material instances and the node editor. Some difficulties I faced were grasping the nodes and getting those properly set up and working with the amount of hours I limited myself to.
Reference: https://pin.it/1T70A2zR6
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